/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef _PLAYER_H_
#define _PLAYER_H_

#include "Color.h"

/*
	Class represent player.
*/
class Player
{
	/* Player's color */
	Color m_color;

public:

	/* Constructor */
	Player(Color _color) : m_color(_color) {}

	/* Destructor */
	virtual ~Player(){}

	/* Override current method to perform move action */
	virtual void MakeMove() = 0;

	virtual bool IsLastMovePass() const = 0;

	/* Get player's color */
	inline Color GetColor() const { return m_color; }

};

#endif // _PLAYER_H_